[sldev] [IDEA] Signed Client Logs
Chosen Raymaker
chosen at demokratisk-forum.dk
Mon Nov 12 19:19:42 PST 2007
Hello,
I'm active in a couple of groups related to SL local governance, and one
problem we often come across is the issue of evidence in the virtual
world. What can you trust in a world where everything is artificial? You
can trust the server, but access to the server (i.e. server logs) is
restricted.
In response to this problem, I developed the idea of digitally signed
client logs, as outlined below. Can someone tell me if it is technically
possible to implement this idea in Second Life within any reality? Or is
perhaps too resource-intensive?
If it is technically possible, what would be the required steps to get
it implemented?
BASIC IDEA
1) Each message sent from the server to the client is digitally signed.
2) The client records all messages along with their signatures in a log.
3) When a complaint is filed against the user, the client may send any
logs relevant to the incident back to the server.
4) The server can now make an informed decision on the complaint.
REVISED IDEA
Only important messages sent from the server to the client are digitally
signed and logged by the client.
RE-REVISED IDEA
The server generates a checksum for each block of, say, 100 important
messages sent to the client.
Each checksum is digitally signed and logged by the client, along with
the corresponding messages.
Thanks in advance.
---
Regards,
Chosen Raymaker
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