[sldev] [IDEA] Signed Client Logs

poppy poppy at lindenlab.com
Mon Nov 12 19:38:29 PST 2007


I know there is
http://www.notabene-sl.com/

if you need something securely notarized in-world.

I haven't used it myself but know the author :P
(for reference: http://wiki.secondlife.com/wiki/User:Zero_Linden/Office_Hours/2007_Oct_04 )

+ poppy

Tateru Nino wrote:
> If the client's doing the signing the logs could still be faked.
> Everything would have to be signed by the server and verified against
> the server's public key, no?
> 
> Chosen Raymaker wrote:
>> Hello,
>>
>> I'm active in a couple of groups related to SL local governance, and
>> one problem we often come across is the issue of evidence in the
>> virtual world. What can you trust in a world where everything is
>> artificial? You can trust the server, but access to the server (i.e.
>> server logs) is restricted.
>>
>> In response to this problem, I developed the idea of digitally signed
>> client logs, as outlined below. Can someone tell me if it is
>> technically possible to implement this idea in Second Life within any
>> reality? Or is perhaps too resource-intensive?
>>
>> If it is technically possible, what would be the required steps to get
>> it implemented?
>>
>> BASIC IDEA
>> 1) Each message sent from the server to the client is digitally signed.
>> 2) The client records all messages along with their signatures in a log.
>> 3) When a complaint is filed against the user, the client may send any
>> logs relevant to the incident back to the server.
>> 4) The server can now make an informed decision on the complaint.
>>
>> REVISED IDEA
>> Only important messages sent from the server to the client are
>> digitally signed and logged by the client.
>>
>> RE-REVISED IDEA
>> The server generates a checksum for each block of, say, 100 important
>> messages sent to the client.
>> Each checksum is digitally signed and logged by the client, along with
>> the corresponding messages.
>>
>>
>> Thanks in advance.
>>
>> ---
>> Regards,
>> Chosen Raymaker
>>
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> 



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