[sldev] UDP to TCP/HTTP - performance issues?

Argent Stonecutter secret.argent at gmail.com
Wed Nov 14 09:31:04 PST 2007


On 14-Nov-2007, at 11:17, John Hurliman wrote:
> Actually a single persistent connection is held open from the  
> client->server for the purpose of receiving server-initiated event  
> messages,

I hope the server only uses this TCP connection for non-real-time  
events, or else a single lost packet will stall you until TCP  
retransmission kicks in.

> and new connections are opened from client->server which the server  
> replies to and then the connection is closed.

Ick. that needs to be fixed. That completely maximizes the overhead  
of TCP.



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