[sldev] Terranigma
Gary Wardell
gwardell at gwsystems.co.il
Sun Nov 18 12:18:45 PST 2007
I wonder if something like this could be a solution to a pet peeve of mine, specifically when I'm on an island that has build
turned off I have no way to get into my flying cushion so I can tour the island. The reason being, I have to rez it first and I
can't do that because build is turned off and they have no sandboxes.
G
> -----Original Message-----
> From: sldev-bounces at lists.secondlife.com
> [mailto:sldev-bounces at lists.secondlife.com]On Behalf Of
> ordinal.malaprop at fastmail.fm
> Sent: Sun, November 18, 2007 2:09 PM
> To: sldev at lists.secondlife.com
> Subject: Re: [sldev] Terranigma
>
>
> In GTA: San Andreas, the inventory is all accessible via changing-
> rooms and closets as well, and you actually need to find a shop or a
> house to change clothes. Except for weapons, which you need
> to be able
> to get to in a hurry. But, SLer that I am, I spent a good 50% of my
> time there changing my clothes and jewelry. I always called it
> "gangsta dress-up".
>
> On 18 Nov 2007, at 19:04, Tillie Ariantho wrote:
>
> > Alan Grimes wrote:
> >
> >> What makes me want to bring it up today is that I just
> remembered its
> >> inventory system. It had one of the coolest inventory systems ever.
> >> Instead of having a windows-registry like menu, you jumped
> into this
> >> TARDIS like box and were given a set of rooms such as a changing
> >> room, a
> >> supply depot, a study, etc... In second life terms, you
> always had a
> >> private field to rez up and open gift boxes, build stuff before
> >> making
> >> it public, etc...
> >
> > That sounds so cool. I want that, now! :P
> >
> > Tillie
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