[sldev] Client-side viewer plugins possible?

Matt Kimmel mattk at electricsheepcompany.com
Mon Nov 19 07:12:31 PST 2007


David,

With regard to compiling the Viewer under Visual Studio 2005/2008, it's
important to know that Linden Labs compiled under Visual Studio 2003.
So far, the Visual Studio 2005 project files have been
community-maintained (and you may be the first to try compiling with 2008).

There are also several libraries and header files (including OpenGL's)
that you'll need to find on your own.  The whole process and pointers to
community-maintained project files, as well as instructions on making
your own VS2005 project files, are outlined at this page:

https://wiki.secondlife.com/wiki/Compiling_the_viewer_%28MSVS2005%29

-Matt

David Berneda wrote:
> (This is my first post here, sorry if I'm asking a stupid thing)
> 
> We're a software company specialized in graphical components for
> developers (VStudio, ActiveX, etc) and would like to "embedd" our charts
> in-world programatically, but our library is huge and can't be
> translated to LSL/Traxys, so we'd like to know if the viewer could be
> modified/customized to accept external modules (a dll or activex control
> in Windows) that will automatically rez objects with many primitives at
> client-side without sending them to the server.  Something similar to
> Firefox plugins.
> 
> An alternative for us (in 2D only) will be url2prim
> (https://jira.secondlife.com/browse/VWR-217) using urls with parameters
> that our servers will use to generate the texture image.
> 
> btw: Using VStudio (beta 2008 and 2005), couldn't compile the
> indra_complete.sln solution, I get errors like missing glext.h (which I
> found at opengl.org) and many other errors, so I guess VStudio/CodeGear
> C++ can't be used to compile it. We'd like also to use AQTime to do
> profiling.
> 
> regards
> david
> 
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-- 
Matt Kimmel, Software Alchemist
The Electric Sheep Company
-------------------------------------
Email: mattk at electricsheepcompany.com
SL: Feep Larsson


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