[sldev] High-prim vehicles using phantom (Re: Havok4...)

Corax corax at ravenscall.net
Wed Oct 3 05:16:37 PDT 2007


Dale Mahalko wrote:
> When such a linkset is set to be physical, we already know that
> phantom objects can't be physical so those objects within the set can
> simply be ignored for the mass / collision / center-of-gravity
> calculations.
Last time I checked phantom objects could also be physical.  Set an 
object on the top floor of a multi-floor building, set it to phantom and 
physical, and watch it fall through every floor to the ground beneath 
the building!

Corax


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