[sldev] High-prim vehicles using phantom (Re: Havok4...)

Callum Lerwick seg at haxxed.com
Wed Oct 3 19:15:57 PDT 2007


On Wed, 2007-10-03 at 11:20 -0400, Andre Roche wrote:
> Unfortunately, according to Andrew and Sidewinder, the real issue with
> vehicles above the 31 prim limit isn't physics interactions.  It's
> region hand-off.  I'm not really sure exactly -what- the problem is,
> but the claim is that it's not physics interactions themselves that
> limit the prim count.

This could be managed by giving priority to handing off only the 31
non-phantom prims from sim to sim. Handing off the rest can happen at a
lower priority.
-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Type: application/pgp-signature
Size: 189 bytes
Desc: This is a digitally signed message part
Url : http://lists.secondlife.com/pipermail/sldev/attachments/20071003/0d9c41ef/attachment-0001.pgp


More information about the SLDev mailing list