[sldev] Packaging the viewer for Linux distributions
Callum Lerwick
seg at haxxed.com
Fri Oct 5 14:43:16 PDT 2007
On Fri, 2007-10-05 at 13:32 +0100, Robin Cornelius wrote:
> Can we maybe think about splitting up the viewer (distribution) into
> smaller packages. Surely the various artwork and supplied textures
> remain pretty constant and it seems wasteful redistributing the same
> data over and over again.
Ah, something else on the to do list I've forgotten about. In Fedora,
we've been encouraging upstream projects to separate (arch-independent)
game data from source. This is advantageous for us, no only can we issue
updates to the binaries without everyone having to re-download a large
amount of game data, but the game data can be a "noarch" package, shared
across all architectures, reducing storage requirements on our mirrors.
LL already separates the "artwork" from the viewer source, which is most
of the way there. What makes it much less useful to us is the fact that
a new artwork tarball comes out with every source release. Could LL
avoid releasing a new artwork tarball unless it has actually changed? I
haven't got around to diffing it and seeing how often it actually
changes, if it is changing, maybe it shouldn't. ;P
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