[sldev] Sculpties: Vacuum-Forming, Skittering, Zone Linking

Argent Stonecutter secret.argent at gmail.com
Mon Oct 8 20:01:37 PDT 2007


On 08-Oct-2007, at 21:08, Callum Lerwick wrote:
> On Mon, 2007-10-08 at 16:55 -0500, Dale Mahalko wrote:
>> AFAIK, nobody has clearly explained why implementing sculpties is  
>> more
>> desirable than just using direct meshed-objects and allowing direct
>> triangle-mesh importing from 3DS Max or whatever.

> Sculpties make LOD easy.

Sculptie LoD doesn't work very well, though.

It would be better just to require a low detail and a high detail mesh.

It would be better to let people provide a billboard textures for  
objects and use that instead of dropping LoD, just as a matter of  
course.

llSetBillboardTexture(integer viewpoint, string texture, vector tint);

Where the viewpoints correspond to the faces of the cube the  
billboard planes intersect. When the object's "too far" away, it gets  
replaced by the billboard texture most nearly facing the camera.




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