[sldev] WTF happened to my texture?

SL - Farallon Greyskin sl at phoca.com
Tue Oct 9 23:02:20 PDT 2007


Except that that would be MUCH larger a file with much more info to DL than 
even the 4 LODs since that file probably gets a good 10:1 compression. It 
would take at least 5x as long to DL the uncompressed image vs even the 4 
LOD compressed versions. Uploading large uncompressed textures to SL is not 
a good idea... almost (if not completely) ever.

Farallon

----- Original Message ----- 
From: "John Hurliman" <jhurliman at wsu.edu>
To: <sldev at lists.secondlife.com>
Sent: Tuesday, October 09, 2007 9:17 PM
Subject: Re: [sldev] WTF happened to my texture?


> Jason Giglio wrote:
>> Alan Grimes wrote:
>>> SL has a problem with text.
>>
>> You know about XyText and XyzzyText... right?
>>
>> Anyway, your problem was you need to resize the image to 512x512 before 
>> uploading it.  You can use it at whatever aspect ratio you want later by 
>> setting the texture repeats parameter of the prim face.
>>
>> Right now it always rounds down to the next power of two.  It probably 
>> should go for the closer power of 2 isntead of always rounding down, but 
>> that's a minor issue.
>
> You could also use SLImageUpload and upload lossless for something like 
> that where you don't want the client to download four different quality 
> levels or so of the image.
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