[sldev] WTF happened to my texture?
Jason Giglio
gigstaggart at gmail.com
Wed Oct 10 22:12:44 PDT 2007
We are kinda waiting for extensible prim attributes before we can do
this. If we got extensible prim attributes that could carry a decent
payload (a few hundred bytes) then it would be pretty easy.
-Jason
SL - Farallon Greyskin wrote:
> Basic drawing/font rendering on a prim is definitely a utility of great
> signifigence, however it's done. Hopefully we can see that done sooner
> rather than later and I too like the idea of a drawing api rather than
> html at this time. In fact if it were done completely as an add on for
> the Open Source viewers, and assuming it was done in a reasonable way.
> Maybe it would be more likely that it would get migrated to the main
> client sooner rather than later? :)
>
> Farallon
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