[sldev] [VWR] How to determine Build mode status reliably?
Ettore Pasquini
ettore_pasquini at 3dconnexion.com
Thu Oct 11 11:59:42 PDT 2007
What's the right method to detect that we are in Build mode?
I thought LLToolMgr::inEdit() was the one, as its usage is accompanied with
comments like "see if we're in build mode" in the code. However, I found
out that the method returns "true" (i.e. "yes, we are in build mode")
everytime I am in Mouselook mode. Is this intended? If so I fail to
understand the logic behind it, and in any case inEdit() is not the right
one for my problem.
I have found an alternative condition to determine Build mode status, but
I'm not sure how stable this is:
(gToolMgr->getCurrentToolset()->getSelectedTool() == gToolCreate)
It seems to work so far, but can that be used reliably? What should I use
instead?
Thanks,
Ettore
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