[sldev] Camera/Picking Patch
Argent Stonecutter
secret.argent at gmail.com
Wed Oct 17 16:24:35 PDT 2007
On 17-Oct-2007, at 17:26, Richard Nelson wrote:
> 1. Cancelling FOV zoom when panning away from an object. The
> intent was to avoid getting in a situation where you are staring
> off into space with a really tight FOV (and the only way out is to
> hit Escape, if no other object is in view, for example).
Interesting. I seem to get into something like this situation quite
often when panning around Linden trees and other large phantom Alpha-
textured objects surrounding the object I'm trying to examine.
More information about the SLDev
mailing list