[sldev] Camera/Picking Patch

Argent Stonecutter secret.argent at gmail.com
Wed Oct 17 16:24:35 PDT 2007


On 17-Oct-2007, at 17:26, Richard Nelson wrote:
> 1.  Cancelling FOV zoom when panning away from an object.  The  
> intent was to avoid getting in a situation where you are staring  
> off into space with a really tight FOV (and the only way out is to  
> hit Escape, if no other object is in view, for example).

Interesting. I seem to get into something like this situation quite  
often when panning around Linden trees and other large phantom Alpha- 
textured objects surrounding the object I'm trying to examine.



More information about the SLDev mailing list