[sldev] Uncouple Avatar movement from Sim
nik at terminaldischarge.net
nik at terminaldischarge.net
Tue Oct 23 05:17:28 PDT 2007
I cant tell you hows it done (I don't know, never tried) But heres a few
issues from what I understand.
If you uncouple your avatars movement from the sim, you will only recieve
object updates for where your avatar is positioned according to the sim
and due to your draw distance settings. So if you managed to walk across a
sim your likely to not anything on one side as updates won't be sent for
the objects further away from your literal location.
I beleive you get the same issue when you move your camera a long distance
away from your avatar (and especially if you move it into a conjoining
sim)
Someone please correct me if I'm wrong.
Nik
> Hi,
> I wanna know what functions i have to modify to uncouple the avatars
> movement from the sim, so the animation on the viewer is shown, but the
> avatar doesnt realy move on the server.
>
> The description from https://wiki.secondlife.com/wiki/How_movement_works
> isnt helpful for that, because i dont know how to emulate the message
> for the "ObjectUpdate"-Function. There are a lot of objects and i only
> want to move my avatar without physical movement on the server.
>
> So i need a way to stop sending movement data to the server and
> initialize and call a movement, for example walk forward, by myself.
>
> Does anyone know how to do that?
>
> greets
> Alex
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