[sldev] Uncouple Avatar movement from Sim
nik at terminaldischarge.net
nik at terminaldischarge.net
Wed Oct 24 01:33:31 PDT 2007
I see, so your just wanting to get animations of your avatar.
You don't want interaction with the world at all.
For getting an avatar to perform animations without bothering the sim,
(apart from downloading the animation data), have a look through the
source code to see how the "Play Local" code for animation is done, I'm
sure that would give you a starting point.
However I can't tell you where that is in the source, sorry.
Nik
> I know that there is no physics calculation and no collision detection
> in the client, but i want to have an avatarviewer that only shows the
> avatar and makes it possible to save the animated avatar to a .gif or
> so. For example in a 100x100 Pixel Size to have your avatar animated as
> forumavatar in every kind of forum.
>
> I know that all the calls from the server for object movement are
> handled in the processUpdateMessage method but i dont know what globals
> are modified or what functions for avatar movement this function calls.
> I'll try to figure it out today.
>
> If it works how i want to i ll have to write my own scanKeyboad function
> that handles the internal control flags and set the right states. so
> that the avatar moves without any server communication.
>
> -Alex
> _______________________________________________
> Click here to unsubscribe or manage your list subscription:
> /index.html
>
More information about the SLDev
mailing list