[sldev] Physics Modularity (was: AWG - Scope (Future SL
Architecture versus Multiworld Interoperability))
Mark Burhop
mark.burhop at gmail.com
Sat Oct 27 12:03:20 PDT 2007
>
> > I strongly believe that even adding the system call latency for
> > communicating between separate processes on the same server would be
> > an issue for *any* communication in the critical path of the physics
> > engine.
> >
> If LL is ever going to open up the sim server code, there's going to
> at least need to be some kind of physics engine interface to plug in
> any physics engine a user wants to use. They're not exactly allowed
> to release the Havok code, I don't think.
>
>
>
In addition, I think at the architectural level you need to guard against
premature optimization. We will just need to make sure we have some early
points to validate the architecture in performance critical areas (like
physics).
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://lists.secondlife.com/pipermail/sldev/attachments/20071027/24b0e021/attachment.htm
More information about the SLDev
mailing list