[sldev] [VWR] Creating Linux viewer on GTK

Argent Stonecutter secret.argent at gmail.com
Tue Oct 30 13:45:52 PDT 2007


On 30-Oct-2007, at 14:36, Callum Lerwick wrote:
> On Tue, 2007-10-30 at 14:15 -0500, Argent Stonecutter wrote:
>> If you want to standardize on a window toolkit, how about one that
>> can live inside OpenGL? There's a few out there, and they can't be
>> worse than XUI.

> The goal here is to get internationalization done right. Something I
> don't think most other games are as concerned with. If I understand
> things correctly, the problem here is with *input*, not output.

I suspect it would probably be best to just have three sets of input  
code than depending on a huge mucking big glue library to pass the  
football back to you... particularly since the native input methods  
in OS X and Windows don't work the same way, and Gtk has its own  
input method API to run interference for them.



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