[sldev] LSL SVN
Callum Lerwick
seg at haxxed.com
Wed Oct 31 13:07:14 PDT 2007
On Wed, 2007-10-31 at 14:46 -0500, Brandon Husbands wrote:
> I would like to see SVN functionality work for lsl code in game ..
>
> Anything think thats possible?
This is something that has annoyed me. Something I'd like to see, is if
the client kept your inventory in sync with a local directory tree. You
could then manage and edit your LSL scripts using normal tools. Diffs,
SCMs, edit with vim...
Another option is to implement a FUSE/gnome-vfs/KIO plugin on top of
libsecondlife that lets you operate directly on your inventory like a
filesystem...
Or just serve inventory over HTTP/WebDAV.
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