[sldev] LSL SVN
Argent Stonecutter
secret.argent at gmail.com
Wed Oct 31 15:52:45 PDT 2007
On 31-Oct-2007, at 17:34, Erik Anderson wrote:
> Well, whether the ~/Scripts directory is your primary development
> directory is based on where you do your primary development, in the
> ~/Scripts directory, or in-game?
Right now, it's in-game, because I don't have a "~/Scripts" directory
that I can automatically save and load.
If I had those extra options in the script editor, I'd say "in ~/
Scripts".
It's just like maintaining software in an embedded system or
database, the primary source is the code that's still in a place I
can edit it, and the extra step of burning a PROM or logging into the
database and importing some SQL code is part of the development cycle.
The next step would be to have "#include" in the LSL source that
pulled files from the Scripts directory and preprocessed them when I
clicked on the "Save" button.
Trying to do that kind of thing with in-game assets is just asking
for trouble.
For actual prim building? Export the prims to XML, import them from
XML. Don't try and implement it inside SL.
<object owner="Argent Stonecutter" perms="MCT" next_perms="MCT">
<prim type=root name="Flight Feather" creator="Argent Stonecutter">
<params>
PRIM_TYPE,PRIM_TYPE_CUBE,...
</params>
<contents>
<script source="Scripts/Cyberflight.lsl" name="Cyberflight"/>
</contents>
</prim>
</prim>
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