[sldev] Re: OS-SL Development Issues (was Upcoming viewer releases)

Kamilion kamilion at gmail.com
Sat Sep 1 01:09:54 PDT 2007


On 8/29/07, Kelly Linden <kelly at lindenlab.com> wrote:
>  * Forced chat join. When anyone sends an IM to a group in SL it forces
> every member to join the chat. I would rather specifically choose which
> chats to join and when, and only receive the messages for those chats I
> already have open.
>
>  Well, that seems to be like something that's quite fixed in the viewer
>
>  This is actually a complex system on the server end.  Changing this to be
> more IRC like would actually reduce complexity of the group IM system a fair
> amount .... until someone says 'make it an option'.  As far as I know we are
> the only chat system (in any game, irc or other chat system) that behaves
> this way.
>

One simple little fix that I'd like to see would be a simple checkbox
to NOT print group IMs to the fade-out variable-size chatbox (When
communicate is closed) -- This is my current #1 peeve with the Group
IM system.

I don't mind it filling up the log inside the chat WINDOW and
highlighting that tab's name, but it's just downright annoying when
I'm working on something but I still want to read the conversation
happening in Scripters Of Second Life group so I can't leave the
conversation, but I still get spammed through the fadebox.

Currently, it seems like no matter what, it's printed to the screen
when it arrives, message by message, without even an indication of
what group the message is from, other than opening up the IM window
and checking which tab highlighted.


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