[sldev] Re: [svc] Back end features (was: New viewer released)
(Callum Lerwick)
Argent Stonecutter
secret.argent at gmail.com
Sat Sep 1 11:02:31 PDT 2007
> The whole "grid" thing is a rather un-necessary forcing of real world
> limitations onto a virtual world. Simulators should be able to "shape"
> themselves any way they like, and link to each other through a web of
> portals, negotiated between the simulators themselves with no
> centralized control required or desired.
First, the decision to make the grid geographical was a deliberate
and cultural choice. It's unusual... most virtual worlds have been
linked the way you describe... but it's unlikely to be changed.
Creating non-euclidean connectivity within the grid is hard, and
tools to make it easier (like llTeleportAgent) have been repeatedly
deferred.
Second, there's a lot of other ways SL forces real-world limitations
onto a virtual world. Making avatars significantly larger or smaller
than the normal human range is difficult, and non-humanoid avatars
require all kinds of tricks.
These all seem to have come out of the influence of the book _Snow
Crash_ on the principle designers of SL.
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