[sldev] Re: [META] Exciting reuter's post about OpenSim
Argent Stonecutter
secret.argent at gmail.com
Sat Sep 8 04:20:53 PDT 2007
Let's use tags, fellas?
John Hurliman:
> When you log out then there is no need for your inventory to be
> connected to the grid any more, since the only person who has
> access to
> your inventory is yourself.
Unless you leave a script behind that contains some code like:
llSetTexture(llList2String(texture_uuids, i++));
Now clearly this could be changed to:
llSetTexture(llList2String(texture_urls, i++));
Or something, but the point is that there's a need to get hold of
data that is neither in the sim nor in your client.
> Not true at all, there are many different ways you could implement a
> distributed grid architecture that involved storing inventory on the
> client.
Well, "... storing inventory in a distributed manner...". It has to
be stored *somewhere*, and it needs to be stored somewhere that
doesn't depend on some random laptop (that you haven't yet realized
is sitting at the bottom of your swimming pool, because your wifi is
down as well) being online.
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