[sldev] [META] Exciting reuter's post about OpenSim

Argent Stonecutter secret.argent at gmail.com
Sat Sep 8 19:12:19 PDT 2007


> You don't need a special concept of an "inventory" to have a grid.

That's fine for people who don't mind playing as "Ruth", but without  
either a much more sophisticated avatar model or the ability to have  
my attachments available, I can't present myself in-world as I want  
to. I might as well be in There or Warcrack. Second Life or Open Sim,  
without inventory it loses most of its attraction.

> "... storing inventory in a distributed manner..." sounds like a nice
> idea, but it is not essential to building a metaverse. It could be
> offered as a third party service instead of built in to the grid code.

It's the biggest shortcoming of OpenSim for me, so big that it hadn't  
even occurred to me that anyone would neglect it. :)

And it's not particularly difficult. We already have a distributed  
data store that, for any given person, can be as reliable as they're  
willing to make it. Hint: instead of identifying an object/ 
texture/... by a UUID, you identify it by a URL.

You whole inventory could be a URL for a directory. To rez something  
in world. the sim would fetch that URL, generate a UUID for its  
cached copy, and send that out. When you move on to the next sim, it  
could pass the cached copy over, so it maintains its state.


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