[sldev] Re: [VWR] [PATCH] particles VWR-418 VWR-983 VWR-2164
(Tofu Linden)
Argent Stonecutter
secret.argent at gmail.com
Mon Sep 17 09:26:14 PDT 2007
On 17-Sep-2007, at 10:31, Dirk Moerenhout wrote:
>> I didn't catch this before, or parsed it as "particles that are too
>> small to be seen".
> More specifically it's "Particles that are so small they are not seen
> unless they are within 25cm of the camera position".
Ah, so my original parse was correct. :)
What I was doing was based on a minimum screen area per particle
based on size and distance. Not an absolute size. I was tryingto make
some existing distance-based culling work a bit better. This seems to
be a completely different issue: I suspect that the particle systems
you're culling are actually ones that were created by a common
mistaken workaround for an update bug a while back that broke turning
off particle systems with "llParticleSystem([])" in child prims.
>> Does this fix the "flashing" bug where particles that have follow-
>> source set are generated as if they didn't have follow-source set
>> then *snap* to the source the first time they're updated? That one is
>> really frustrating.
> It might but I don't recall having a specific test object for this.
> Can you provide one? If it's not fixed I'll check what is causing it
> and fix it.
I'll give you a copy of some particle wings that show the effect, in-
world. They did NOT "shed feathers" during flying before the particle
system optimizations that produced the flashing bug.
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