[sldev] Re: [VWR] [PATCH] particles VWR-418 VWR-983 VWR-2164 (Tofu Linden)

Dirk Moerenhout blakar at gmail.com
Mon Sep 17 10:18:23 PDT 2007


That's actually a different bug. I've it fixed locally but it's not in
any production targeted patch yet. Note that this happens also in the
LL versions. It's due to the culling in LLVOPartGroup::updateGeometry.

Dirk aka Blakar Ogre

On 9/17/07, Nicholaz Beresford <nicholaz at blueflash.cc> wrote:
>
> I had one effect today (didn't look into the code yet).  A guy was
> standing in the sandbox on the Hippo sim, I was up there on my
> mountain.   He was modifying an object and the pixies were flowing
> from his hand to the object. Zooming camera closer/further turned
> the pixies off before they were invisible by distance.  Visually
> it was a whitish line a few pixels which then disappeard from one
> moment to the next, so culling may be a bit too agressive there.
>
>
> Nick
>
> Second Life from the inside out:
> http://nicholaz-beresford.blogspot.com/
>
>
> Dirk Moerenhout wrote:
> >> I didn't catch this before, or parsed it as "particles that are too
> >> small to be seen".
> >
> > More specifically it's "Particles that are so small they are not seen
> > unless they are within 25cm of the camera position". I assume nobody
> > is using those for smoke as it would require you to generate your
> > smoke very close to the camera in order for it to be sized 1 pixel. As
> > such for it to look even remotely like smoke you need a few thousand
> > within 25cm of the camera which in turn would mean it's abusing the
> > particle system.
> >
> > You could hence extend this limit beyond 25cm without harm but 25cm
> > was enough to catch the bulk of the buggy scripts so that's why I
> > opted for 25.
> >
> > Still I'm willing to look at any script one can come up with.
> >
> >>>> VWR-983:
> >>>> This focuses on particle updates. This should fix the issues where
> >>>> particles go out of sync and end up where they should not be
> >>>> according
> >>>> to timing. This is done by keeping accurate timing for particles that
> >>>> are invisible (and hence get updated only every 8 grames). And a bug
> >>>> is fixed that caused particles not to be updated every time another
> >>>> particle was moved to another group or deleted.
> >> Does this fix the "flashing" bug where particles that have follow-
> >> source set are generated as if they didn't have follow-source set
> >> then *snap* to the source the first time they're updated? That one is
> >> really frustrating.
> >
> > It might but I don't recall having a specific test object for this.
> > Can you provide one? If it's not fixed I'll check what is causing it
> > and fix it.
> >
> > Dirk aka Blakar Ogre
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