[sldev] [ARCH] Render unto Caesar the things that are Caesar's
Mike Monkowski
monkowsk at watson.ibm.com
Tue Sep 18 14:50:17 PDT 2007
Jason Giglio wrote:
> Agents wear a load of scripts, usually much more than there are scripts
> in fixed objects in a sim. I've seen agents taking up 5+ms of script time.
That's a good reason for having Avatar Hosts. I understand though that
performance is expected to improve dramatically when scripting goes to
Mono. Don't know when that's planned though.
>> By network load do you mean sim-to-sim or viewer-to-sim? If the
>> latter, then it would mean in the new architecture we shouldn't have
>> communication directly with the Region Hosts if we want to allow more
>> avatars per sim. Yes?
>
>
> sim-to-viewer mainly. And it's things like objectupdates that really
> the sim needs to handle. If you offload it you just move the load to
> the interdomain link, bogging it down.
>
> There's no silver bullet here to get more agents on a sim.
I'm not sure where an interdomain link would be or what it would do, but
I'm guessing that your're saying that it's not really the number of
avatars but the number of changes in the scene, and more avatars tends
to mean more changes. Maybe it's a matter of proximity dependent object
update rate.
Silver bullet? No. I never said it would be easy, but the population
limit is one of those limitations that's worth solving.
Mike
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