[sldev] Re: [ARCH] Render unto Caesar...
Mike Monkowski
monkowsk at watson.ibm.com
Tue Sep 18 15:29:37 PDT 2007
Argent Stonecutter wrote:
> I really don't think that the architecture needs to be particularly
> concerned with specific new types of assets, but rather that it should
> be able to handle new types of assets efficiently in the general case.
But you need to know how much data is been transferred and how much
computation is needed in order to scale efficiently.
>> But when an avatar visits a region, everyone else in the region will
>> need the mesh information. They should not have to go back to asset
>> storage to get it.
>
> Which answers "Why keep transferring information from sim to sim if you
> don't have to?", no?
The question is whether it is better to keep the avatar information on
specialized servers in the same domain as the region servers or whether
the region server should kepp all of the information.
I'm trying to address the population limit on a sim. I don't know the
best solution, but I know the current implementation doesn't work. Any
ideas?
Mike
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