[sldev] Re: [ARCH] Render unto Caesar...

Mike Monkowski monkowsk at watson.ibm.com
Tue Sep 18 15:29:37 PDT 2007


Argent Stonecutter wrote:
> I really don't think that the architecture needs to be particularly  
> concerned with specific new types of assets, but rather that it  should 
> be able to handle new types of assets efficiently in the  general case.

But you need to know how much data is been transferred and how much 
computation is needed in order to scale efficiently.

>> But when an avatar visits a region, everyone else in the region will
>> need the mesh information.  They should not have to go back to asset
>> storage to get it.
> 
> Which answers "Why keep transferring information from sim to sim if  you 
> don't have to?", no?

The question is whether it is better to keep the avatar information on 
specialized servers in the same domain as the region servers or whether 
the region server should kepp all of the information.

I'm trying to address the population limit on a sim.  I don't know the 
best solution, but I know the current implementation doesn't work.  Any 
ideas?

Mike





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