[sldev] [VWR] Crashes in C++ STL functions
Dale Glass
dale at daleglass.net
Thu Sep 20 01:48:16 PDT 2007
On Thursday 20 September 2007 07:47:03 Ben Byer wrote:
> ... etc. I'd be happy to dig into these crashes more, but I don't
> really even know where to begin -- I don't know where to find the code
> that implements the crashing functions. Help!
> -b
Crashes in the STL are like crashes in malloc: A real bug in the STL or
malloc would be a very rare thing. The most likely reason for a crash
there is that the code calling the STL function or malloc screwed
something up, and then the function you called choked on it.
At first glance, I see there in the stack: LLImageGL::~LLImageGL. This
means something went wrong in the destructor. You could start by checking
what that destructor does and what could go wrong in it.
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