[sldev] [ATTN-LL] Physics engine status update?

Laurent Laborde kerdezixe at gmail.com
Thu Sep 20 03:17:49 PDT 2007


On 9/20/07, Dirk Moerenhout <blakar at gmail.com> wrote:
>
> The physical simulation and the graphical representation do not match
> at all times. If the math for the physical representation is too
> complex it'll revert to using a shape that approximates what we see.
> Similarly the visible representation may be less correct than the
> physical one. Spheres are a good example.
>
> In any case meshes are not useful at all for the physics engine.
> Meshes are solely a way to represent the objects graphically. This is
> exactly why sculpted prims have dodgy physics. There's no way to
> represent it mathematically so the physical object is not at all alike
> the visible object.

I seen (and used) racetrack in SL using 2x10x10 hollowed cylinder for
the track,
Like a very flattened halfpipe.
How is it handled physically, if not triangle per triangle ?

-- 
kerunix Flan


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