[sldev] Object and Texture Cache
Andreas Lichtenberger
webmaster at ligosworld.com
Fri Sep 21 07:00:52 PDT 2007
We want to render a SL scene in a own rendering engine. At the moment
just a static scene. Without agentmovement and without connection to the
sim.
So I need the data which goes through the sl rendering pipeline. My idea
was to fill the clean cache, just starting second life, let the scene
load and close it again.
Then to read out the cache and store the rendering data.
At the moment I´m able to read out the .slc files. So I have
LLVOCacheEntries. What is written in the mBuffer U8[size] Array? Can I
use this information to restore
the object data?
Is there an other way to bring the objects data in a format like the
data in the llm files of the character?
It would be a great start, to know how Vertices, Faces and so on are
created based on the prim parameters and where the primparameters are
stored, if they are stored.
Can you tell me what is written in the data.db2.x... file of the cache
directory? Just sounds?
I tried to restor the j2c textures of the cache. But I did something
wrong. I think, I have some misunderstandings, how long the header of
these files are and how the headers are stored.
Best regards,
Andi
Dirk Moerenhout schrieb:
> Textures are stored and can be retrieved but I fear that you have a
> misconception related to vertices that will stop you from reaching
> your goals.
>
> Vertices, faces ... are created based on the prim parameters. They are
> not stored as vertices. It's probably better if you give some idea of
> what you want to achieve first.
>
> Dirk aka Blakar Ogre
>
> On 9/21/07, Andreas Lichtenberger <webmaster at ligosworld.com> wrote:
>
>> Hi,
>> is anyone able to explain me Object and Texturecache, especially how I can
>> read it out.
>> I need Object vertices, faces and textures for testing.
>>
>> Regards
>> Andi
>>
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