[sldev] Object and Texture Cache
Maurizio de Pascale
mdepascale at dii.unisi.it
Sat Sep 22 16:58:32 PDT 2007
Hi,
So far I've "reached" the LLVertexBuffer
(object->mDrawable->getFace(0)->getVertexBuffer() even if this doesn't
look to me the cleanest way to get there...) which actually seems to
contain both vertex and index data.
please let me know if you find a better solution to access rendering data.
cheers,
Maurizio de Pascale
mdepascale at dii.unisi.it
Andreas Lichtenberger wrote:
> Hi,
> I searched for the right point, where indizes and vertices are build
> for nearly three days, and did not found the wright way to get them.
> So it would be very helpfull if sombody can tell where they are stored
> for opengl.
>
> Thanks
> Andi
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