[sldev] Re: [VWR] Real-time Raytracing
Dzonatas
dzonatas at dzonux.net
Sun Sep 23 18:01:26 PDT 2007
Lawson English wrote:
> My own belief is that the GUI needs fixing before anything more
> interesting can reliably be done.
>
> Wish that Steve would release his ideas and let me and others
> critique. Things are terribly messy right now, and until that is
> sorted out, making a new graphics engine will likely have hidden
> gotchas due to the hight interprenetration of the GUI code with the
> graphics and other code
>
>
> How do you handle redrawing of the GUI windows in a ray-tracing
> engine, for example? What about those cute animated folder arrows in
> the inventory panel window? I don't understand how they're done
> currently under OpenGL, and I suspect trying to switch graphics
> engines without knowing that will result in even MORE kludges in order
> to restore broken GUI functionality, What about mouse coordinates? Etc?
>
>
Very good points.
My plate has more than a few important things to chew on, and it's not
easy to switch between each one. I've had to pick just one to focus on
that'll return an income.
I believe the wiki pages on UI would be a good place to note the points
you made! =)
--
Power to Change the Void
More information about the SLDev
mailing list