[sldev] Re: [VWR] Real-time Raytracing

Dzonatas dzonatas at dzonux.net
Sun Sep 23 18:01:26 PDT 2007


Lawson English wrote:
> My own belief is that the GUI needs fixing before anything more 
> interesting can reliably be done.
>
> Wish that Steve would release his ideas and let me and others 
> critique. Things are terribly messy right now, and until that is 
> sorted out, making a new graphics engine will likely have hidden 
> gotchas due to the hight interprenetration of the GUI code with the 
> graphics and other code
>
>
> How do you handle redrawing of the GUI windows in a ray-tracing 
> engine, for example? What about those cute animated folder arrows in 
> the inventory panel window? I don't understand how they're done 
> currently under OpenGL, and I suspect trying to switch graphics 
> engines without knowing that will result in even MORE kludges in order 
> to restore broken GUI functionality, What about mouse coordinates? Etc?
>
>

Very good points.

My plate has more than a few important things to chew on, and it's not 
easy to switch between each one. I've had to pick just one to focus on 
that'll return an income.

I believe the wiki pages on UI would be a good place to note the points 
you made! =)

-- 
Power to Change the Void


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