[sldev] Permissions

dirk husemann hud at zurich.ibm.com
Mon Sep 24 05:18:02 PDT 2007


Dale Glass wrote:
> On Monday 24 September 2007 11:07:00 dirk husemann wrote:
>   
>> i think that the whole permissions systems is an "honor" system at best.
>> why? well, the client --- or better: a client --- will always get the
>> prim coordinates as well as the texture references from the grid. with
>> open source clients you cannot count on nor can you guarantee that they
>> will NOT act as a "copy bot" --- with the exception of scripts, but with
>> open grids/open sims that will change as well.
>>     
> [...]
[...]
> Not my personal opinion, but content providers argue that even if a perfect 
> solution isn't possible, permissions should still exist, if only as a way 
> of indicating the will of the author.
>
> There is a certain sense in forcing people to bypass the system, even if 
> it's very weak. If you bypassed it, you can't really argue you didn't know 
> what the creator wanted.
>
> Really, IMO, the permissions system should continue to exist. If you don't 
> want to restrict your own stuff, then don't, and just release all your 
> stuff as full perms. But there are a lot of people who will be really 
> annoyed should it vanish completely.
>   
agreed. i guess what i'm concerned about is the sense of false security
some folks might end up with: "ah, we have that permissions system, so
my stuff is guaranteed to be safe" --- we should be upfront about what
is possible and what is not possible (or what we think is possible and
what we think is not possible --- and i could very well be wrong!).


-- 
dr dirk husemann, pervasive computing, ibm zurich research lab
--- hud at zurich.ibm.com --- +41 44 724 8573 --- SL: dr scofield

-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://lists.secondlife.com/pipermail/sldev/attachments/20070924/4f266bbd/attachment.htm


More information about the SLDev mailing list