[sldev] Re: [ARCH] Render unto Caesar the things that are Caesar's
Mike Monkowski
monkowsk at watson.ibm.com
Mon Sep 24 11:54:55 PDT 2007
I guess the important thing is to not expect the sim to be a monolith.
Allow partitioning of the tasks so that if someone is willing to throw
the hardware at it, they could do, e.g., collision detection on custom
avatar meshes. As you pointed out, this has an effect on the
communications load, so it's not just a black box partitioned any way
you like.
Mike
Argent Stonecutter wrote:
> On 24-Sep-2007, at 07:27, dirk husemann wrote:
>
>> ok...how about we keep the possibility of [sim-side rag-doll
>> animation] at least open? (just thinking about those 100GB-pipe-to-
>> the-home days to come...lol)
>
>
> There's nothing anyone has said in this discussion that implies closing
> it down. There's no reason that any server would not be able to request
> resources of any asset type it needs from any source, regardless of the
> architecture.
>
> That's a long way from "let's have the avatar mesh in the region".
More information about the SLDev
mailing list