[sldev] Re: [ARCH] Render unto Caesar the things that are Caesar's
Callum Lerwick
seg at haxxed.com
Mon Sep 24 15:18:52 PDT 2007
On Mon, 2007-09-24 at 14:39 -0500, Argent Stonecutter wrote:
> Not just the communications load. You'd have to change the protocol
> to get the client to track the behavior of the sim and vice versa. If
> you're going to do that, it might be more efficient for the client to
> handle that level of collision detection (not full on physics, just
> looking for intersections), and inform the sim when they occur.
In the context of a competitive game environment, like say World of
Warcraft or Counterstrike, the server has to be authoritative about
pretty much everything to prevent (or at least minimise) cheating.
Rule #1: Separate policy from mechanism. Ultimately the protocol should
not dictate a particular implementation, instead it should be flexible
enough to allow for any number of them.
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