[sldev] Anyone aware of Vworlds or similar which can be run offline

Laurent Laborde kerdezixe at gmail.com
Wed Sep 26 07:32:15 PDT 2007


On 9/26/07, Elio Maggini <elio at magetech.com> wrote:
> Hello,
>
> So I have a client who would like to do a small Vworld implementation to be
> run by sales reps with no access to the internet at the time of the sales
> call. They would then update local system at night by connecting to a
> central server.  Obviously SL does not do this, nor will it ever by what I
> see from working group architecture. And my brief research into the current
> other Vworlds show them all to need online connectivity as well.
>
> Is anyone aware of a system or method for achieving such a thing with other
> technologies?
>
> Or perhaps this could be a good talking point for the Architecture working
> group?

A virtual world without network capabilities, no ingame content creation, ...
I call that a "good old single player game".

Buy HalfLife 2.
You have an offline map editor, a SDK, and here you go !
...

What ?

-- 
kerunix Flan.


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