[sldev] Object and Texture Cache

Callum Lerwick seg at haxxed.com
Thu Sep 27 14:00:49 PDT 2007


On Fri, 2007-09-21 at 15:26 +0200, Andreas Lichtenberger wrote:
> Hi,
> is anyone able to explain me Object and Texturecache, especially how I
> can read it out.
> I need Object vertices, faces and textures for testing. 

It would be nice to see things such as the "prim mesherizer" refactored
and abstracted out into a library that can be used universally.

And a standard serialization format (XML) for SL objects to go with it.
-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Type: application/pgp-signature
Size: 189 bytes
Desc: This is a digitally signed message part
Url : http://lists.secondlife.com/pipermail/sldev/attachments/20070927/3530a572/attachment.pgp


More information about the SLDev mailing list