[sldev] Re: Script Synchronization (Was [SCULPTIES] New Scripting
Functions)
Argent Stonecutter
secret.argent at gmail.com
Sat Sep 29 13:04:43 PDT 2007
On 29-Sep-2007, at 13:51, Andre Roche wrote:
> Sounds to me like something that can already be done, just not as
> reliably as it could be done.
It's not just that it's not reliable, but this would be a sync that
would be managed purely by the client. It wouldn't require any
network traffic after downloading the prims. Syncing updates to
script events increases traffic as well as being jerky.
> Do we need a new setting/event based on the same concept as audio
> master/slave?
I don't know whether it would be enough to use audio master for this,
I have only read the documentation.
For a single linkset, the following client-side optimizations should
be safe:
1. If more than one looped event in the linkset has the same period,
sync all the looped events with that period together.
2. If any looped events in the linkset have periods that are in an
integral ratio with any other events in that linkset, sync them
together.
This may actually simplify or optimize code in looped events, by
allowing timed operations to be executed concurrently... AND it may
be enough to satisfy the original multi-prim animation requirement.
As an aside, I'm not getting copies of my own messages to this list
any more, and I'm set to get them. Anyone else seeing this?
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