[sldev] Havok4 Public Beta is here!

Matthew Dowd matthew.dowd at hotmail.co.uk
Sun Sep 30 01:58:28 PDT 2007


I was about to ask the same, since last time I made a prim phantom the whole linkset went phantom too! Is this a new thing? or is this a new feature in Havok4?
 
Matthew
> Date: Sun, 30 Sep 2007 10:47:17 +0200> From: candide.lemay at gmail.com> To: sldev at lists.secondlife.com> Subject: Re: [sldev] Havok4 Public Beta is here!> > What are you guys talking about? Currently you can't have a linkset> that has some of its prims phantom and others not phantom. Am I> missing something?> > candide> > On 9/30/07, Dale Mahalko <dmahalko at gmail.com> wrote:> > On 9/29/07, Callum Lerwick <seg at haxxed.com> wrote:> > > A better implementation would have a per-prim "collider" flag and allow> > > hand tweaking of which prims are part of the collision model. Oh wait,> > > we already have a per-prim "phantom" flag. ;P> >> >> >> > This is how most games already deal with ultra-detailed objects, where the> > visible shape is just for appearances and is effectively always "phantom",> > while a second set of simplified shapes define the actual collision volume> > but are invisible to game players.> >> > You're right, this functionality is potentially already available in SL, and> > the interface just needs to be modified to support it:> > - 31 prims in link set define collision volume - and can be completely> > invisible> > - 224 remaining visible but PHANTOM prims define actual appearance> >> > So the engine just needs to be rewritten very slightly to make sure that for> > any given vehicle or other physical linkset, no more than 31 of those prims> > are non-phantom, but otherwise allow up to a maximum of 255 prims in the> > linkset.> >> > Heck this would work even under the old Havok-1 engine, without any> > problems.> >> > -Scalar Tardis / Dale Mahalko> >> > _______________________________________________> > Click here to unsubscribe or manage your list subscription:> > /index.html> >> >> _______________________________________________> Click here to unsubscribe or manage your list subscription:> /index.html
_________________________________________________________________
Get free emoticon packs and customisation from Windows Live. 
http://www.pimpmylive.co.uk
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://lists.secondlife.com/pipermail/sldev/attachments/20070930/b37f1ac1/attachment-0001.htm


More information about the SLDev mailing list