[sldev] Sculpties: Vacuum-Forming, Skittering, Zone Linking
Laurent Laborde
kerdezixe at gmail.com
Sun Sep 30 08:08:41 PDT 2007
On 9/28/07, Dale Mahalko <dmahalko at gmail.com> wrote:
>
> 1. Vacuum-Forming
>
> A sculptie is best defined as a balloon. It is a continuous shape that is
> extremely flexible, and pliable, that can be poked and prodded and molded
> into practically any shape. The difficulty in working with a sculptie is
> finding ways to manipulate this balloon.
>
> One of the easiest ways to make complex meshes and individual prims
> translate into a sculptie, is to treat the sculptie as if it were being made
> in a vacuum-forming machine. To do this, traditional meshes and prims are
> placed inside a sculptie "inflated" to its maximum size, and the sculptie is
> then programmatically "deflated" so that it surrounds and conforms to the
> shape of the meshes/prims within.
>
> http://video.google.com/videoplay?docid=8573678537143717206
I tought about something like that some days ago.
- create an object with random mesh
- create a "soft-body" sphere around it (a ballon)
- reduce presure in the ballon
- wait
- enjoy.
exemple of soft body stuff + white paper :
http://panoramix.ift.uni.wroc.pl/~maq/eng/softbody.php
--
kerunix Flan
:wq
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