[sldev] "background sky" render pass, render pass sequence
Argent Stonecutter
secret.argent at gmail.com
Tue Apr 1 07:15:50 PDT 2008
On 2008-04-01, at 01:35, Dave Parks wrote:
> If you look in LLPipeline::renderGeom, you can see a loop iterating
> through a series of draw pools (LLDrawPool subclasses). These
> pools are sorted according to their type, which is one of the
> values in an enum in lldrawpool.h:
>
> POOL_SIMPLE = 1,
> POOL_FULLBRIGHT,
> POOL_TERRAIN, POOL_TREE,
> POOL_SKY,
> POOL_WL_SKY,
> POOL_GROUND,
> POOL_BUMP,
> POOL_INVISIBLE,
> POOL_AVATAR,
> POOL_WATER,
> POOL_GLOW,
> POOL_ALPHA,
Which of these pools has the parcel border overlay in it?
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