[sldev] "background sky" render pass, render pass sequence

Argent Stonecutter secret.argent at gmail.com
Tue Apr 1 07:15:50 PDT 2008


On 2008-04-01, at 01:35, Dave Parks wrote:
> If you look in LLPipeline::renderGeom, you can see a loop iterating  
> through a series of draw pools (LLDrawPool subclasses).  These  
> pools are sorted according to their type, which is one of the  
> values in an enum in lldrawpool.h:
>
>    POOL_SIMPLE = 1,
>        POOL_FULLBRIGHT,
>        POOL_TERRAIN,          POOL_TREE,
>        POOL_SKY,
>        POOL_WL_SKY,
>        POOL_GROUND,
>        POOL_BUMP,
>        POOL_INVISIBLE,
>        POOL_AVATAR,
>        POOL_WATER,
>        POOL_GLOW,
>        POOL_ALPHA,

Which of these pools has the parcel border overlay in it?



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