[sldev] 1.19.1.4 RC - Crashes after successful build
Carsten Juttner
carjay at gmx.net
Sun Apr 6 06:20:10 PDT 2008
Hallo Felix,
Felix Duesenburg wrote:
> Sometimes the logs show an assert failure like the one attached,
> sometimes it doesn't seem to have had the time to write anything
> anymore before going to byte nirvana, and the log ends without any
> indication of an error. Only one thing in common I noticed: See the
> multiple 'UNABLE TO LOAD TEXTURE' lines in the log, sometimes over a
> hundred for the same file, but the retries counter never increases. Is
> that something to worry about?
The dozens of decode failures are definitely not ok, especially since
they occur with images that are always present on your system (in
skins/textures). I think the retrycount only increases if the texture
not locally available (it only retries to read it from cache/network).
Did you try building a debug version to get a better idea why the crash
occurred?
These are also images necessary to draw the GUI so if they miss you
should notice that when looking at various menus. What puzzles me is
that you use the viewer in place of the official one and if that works
with the same set of textures it is a bit mystifying.
The final assert also points in the direction of the image fetch worker.
Regards,
Carsten
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