[sldev] Re: Feature freeze
Lawson English
lenglish5 at cox.net
Mon Apr 7 14:58:46 PDT 2008
Henri Beauchamp wrote:
> On Mon, 7 Apr 2008 15:06:50 +0100, Robin Cornelius wrote:
>
>
>> On Mon, Apr 7, 2008 at 2:46 PM, Matthew Dowd <matthew.dowd at hotmail.co.uk> wrote:
>>
>> .../...
>>
>> It would be really cool if we could feature freeze for a little while
>> and chase some bugs out of the system to get things really stable
>> before adding more new things.
>>
>
> Hear, hear !!!
>
> I can only second it !
>
> Yes, pretty please, DO feature freeze SL and DO hunt down every known bug
> before resuming the development of new features.
>
> And for one, I won't mind if the "little while" was counted in months, as
> long as it means stable, bugless viewer and server in the end !
>
>
Well, some bugs and source code oddities in the graphics subsystem were
automatically fixed/corrected by the Windlight team, so its
counter-productive to say "no new features" when new features are going
to fix certain bugs/issues for free as part of deploying said new feature.
An even more drastic proposal on MY part is to refactor the client with
clean divisions of the GUI and the other subsystems, but for some
reason, few programmers who contribute to SL apparently see a need for
this...
#caps_lock_on
I personally see it as the single most important thing that could ever
possibly be done to make the Second Life viewer more bugfree,
#caps_lock_off
but, YMMV.
Lawson
More information about the SLDev
mailing list