[sldev] Estate Windlight Settings?
Argent Stonecutter
secret.argent at gmail.com
Tue Apr 8 06:23:09 PDT 2008
On 2008-04-08, at 06:10, Jason Giglio wrote:
> When a feature enables new forms of creation, such as Windlight region
> settings would, I believe that is inherently more valuable than a
> purely
> user-centric feature.
I have to agree. Here's some platform-capital features that should be
"low hanging fruit":
* Portals or scripted teleports. (llTeleportAgent)
* Non-volatile per-prim storage from scripts. (llGet/SetProperty)
* Non-volatile per-user storage from scripts. (llGet/SetUserProperty)
* Selective visibility of prims. (llSetVisibilityList)
All these things are analogous to capabilities that text-based shared
worlds have had. For example, almost all of them let you embed little
scripts in descriptions that could read public properties of the
viewer and the object, and do things like change the description
based on the number of times someone had looked at the object, or
whether the viewer had a role-playing ability... so if you inspected
a tree a number of times, and you had the ability to see magical
objects, the third time you looked at it you would notice a door in
the trunk. Opening the door would move you to an "inside the tree"
location.
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