Croquet (Re: [sldev] [AWG] Comments on SLGOGP Draft 1)
Argent Stonecutter
secret.argent at gmail.com
Mon Apr 14 06:06:26 PDT 2008
> There are other groups and organizations where Second Life isn't
> the central focus which may be more what you are looking for in
> that regard, such as Croquet/Qwak, Wonderland and so on, though of
> course, each of them is more closed in some ways than Second Life
> is expected to become.
Croquet in particular is a fascinating design, one that I'm still
working to understand. It seems to require complete trust from all
parties since it seems to distribute arbitrary Squeak code to all the
viewers. I'm not sure how it avoids erroneous messages being
inadvertently reinjected with inconsistent timestamps by a single
instance of croquet code, except by careful coding of the objects
themselves.
I don't think there's any intent that Croquet work in an insecure
environment.
In any case, the way it's tied to a particular Smalltalk
implementation seems to rule out it becoming an open system, but the
distributed simulation model is well worth studying and learning
from. It's really fascinating, and I recommend everyone here read the
papers at least.
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