Refactoring and development economy - was: Re: [sldev] sljirastats.com Linden Metrics Report

Tateru Nino tateru.nino at gmail.com
Sat Apr 19 14:43:23 PDT 2008



Felix Duesenburg wrote:
> Argent Stonecutter wrote:
>> On 2008-04-19, at 05:05, Felix Duesenburg wrote:
>>
>
>>
>>> Although this would enable the possibility to hook up any 
>>> programming language with the script engine by finding a way to 
>>> describe how it is to be translated into bytecode (current or mono).
>>
>> This part of your comment I don't understand. What does the scripting 
>> language in-world have to do with the viewer user interface?
> *  - Because the script compiler is part of the viewer. This was my "I 
> would", or rather "would I?". Sounded like a nutty idea or science 
> fiction at first, but it would consequently follow the path of moving 
> intelligence out of code and into data. If you had something that 
> takes a description of the scripting language of your choice and 
> translates it into bytecode, like a bison input file or a more modern 
> XML version of that, then this would be a loadable component as well. 
> The complexity of such a thing may be toenail-curling though.
>
The script compiler isn't really staying. There's the old LSL compiler 
which might stay in the viewer (or move to the sim, not sure about that 
yet) and the mono compiler which definitely isn't going into the viewer 
last we heard.

-- 
Tateru Nino
http://www.massively.com/



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