[sldev] Script compiler - was: Re: Refactoring and development
economy
Lawson English
lenglish5 at cox.net
Sun Apr 20 00:54:58 PDT 2008
Felix Duesenburg wrote:
> Tateru Nino wrote:
>>
>>
>> The script compiler isn't really staying. There's the old LSL
>> compiler which might stay in the viewer (or move to the sim, not sure
>> about that yet) and the mono compiler which definitely isn't going
>> into the viewer last we heard.
>>
>
> I keep hearing that, too, but so far it seems all rumours and nothing
> conclusive. Can you cite sources? It's a difficult keyword to search
> for, too many results. (To everybody: With things like that, always,
> ALWAYS make proper citations with sources, please.)
>
> Because if that was so, I'd immediately stop all work with the script
> compiler that I'm currently doing. But I've been in contact with
> Lindens about a sandbox where to test my stuff should things go wrong,
> and noone tried to discourage me. There are various JIRAs with feature
> requests for LSL, but no Linden is answering there saying that it's
> all going to be futile. I know that the current script compiler's days
> are numbered, but features can be ported. If it was to be taken away
> completely though, that would hurt.
>
> It would be good if we could have a statement from the horse's mouth,
> saying it's either this way or that way to stop these rumours. Or a
> pointer if we missed it. At the moment it feels rather uneasy indeed.
>
A better thing to work on then a compiler is a client-side syntax
checker that doesnt' require one to go to the server. That exists for
teh pre-mono version of LSL but as far as I now, you gotta wait for the
server to compile before you know if there are any syntax errors in your
mono-compiled script. If mono-based LSL [3] ever comes about this will
be a useful feature.
Lawson
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