[sldev] Script compiler - was: Re: Refactoring and development
economy
Felix Duesenburg
kfa at gmx.net
Sun Apr 20 22:52:21 PDT 2008
Just found this:
http://svn.secondlife.com/svn/linden/patches/mono-viewer-r79030.patch
If I'm not legally blind (which is quite possible at this morning hour),
it doesn't appear as if the script compiler will be taken out of the
viewer. Unless this is a temporary fix and future plans are different.
I haven't tried applying this patch, not sure if it would work just so.
Additions to files.lst indicate a number of files under a new folder
lscript_execute_mono, but the patch doesn't contain them. I may have
missed some bits and pieces though, was just skimming over it.
Felix Duesenburg wrote:
> Tateru Nino wrote:
>>
>>
>> The script compiler isn't really staying. There's the old LSL
>> compiler which might stay in the viewer (or move to the sim, not sure
>> about that yet) and the mono compiler which definitely isn't going
>> into the viewer last we heard.
>>
>
> I keep hearing that, too, but so far it seems all rumours and nothing
> conclusive. Can you cite sources? It's a difficult keyword to search
> for, too many results. (To everybody: With things like that, always,
> ALWAYS make proper citations with sources, please.)
>
> Because if that was so, I'd immediately stop all work with the script
> compiler that I'm currently doing. But I've been in contact with
> Lindens about a sandbox where to test my stuff should things go wrong,
> and noone tried to discourage me. There are various JIRAs with feature
> requests for LSL, but no Linden is answering there saying that it's
> all going to be futile. I know that the current script compiler's days
> are numbered, but features can be ported. If it was to be taken away
> completely though, that would hurt.
>
> It would be good if we could have a statement from the horse's mouth,
> saying it's either this way or that way to stop these rumours. Or a
> pointer if we missed it. At the moment it feels rather uneasy indeed.
>
> Thanks,
> Felix
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