[sldev] SL Database purge

Dahlia Trimble dahliatrimble at gmail.com
Wed Apr 30 13:57:40 PDT 2008


>From what I've seen of Opensim, there are several optional asset storage
mechanisms available that can be chosen in a configuration file. It's also
open source so an interested party could define a new mechanism and plug it
in if one wished.

I don't have much faith in the "files in a folder" approach as from what I
remember from my operating system class (quite a while ago), filename
searches are linear searches.

On Wed, Apr 30, 2008 at 1:35 PM, Jason Giglio <gigstaggart at gmail.com> wrote:

> Argent Stonecutter wrote:
> > In a tree-walking collector, that doesn't happen, but on the other
> > hand loops can hang the collector indefinitely. The operations on the
> > SL database should prevent explicit loops from happening, but they're
> > also inferring references from the contents of some assets, such as
> > scripts, and database corruption can create the damndest structures.
> > So what do you do?
>
> The tortoise and hare algorithm works extremely well for loop detection.
>
> -Jason
>
>
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