[sldev] Alt-Cam borkyness (was: Request for help with modifying client camera behavior)

Darien Caldwell darien.caldwell at gmail.com
Wed Aug 27 17:41:36 PDT 2008

For some reason every time there is a new RC i have a lot of Alt-Cam
issues the first few versions, and 1.21 (Preview Grid version) is no
exception. It always scares me because I rely on it so heavily, having
it break would be catastrophic.

I am not clear why this keeps changing with every new version, or why
it seems to clear itself up after a few iterations of the RC.

On 8/27/08, Argent Stonecutter <secret.argent at gmail.com> wrote:
> On 2008-08-27, at 13:02, Kent Quirk (Q Linden) wrote:
>> Well, it seems to me that the "erratic" camera movement is due more
>> to artifacts in the mouse picking code than to any issues relative
>> to smoothing.  At least I assume that's what you're talking about
>> (when you use alt+click to rotate the camera around an object and
>> end up looking at the sun or something).
> The ones in 1.20 that are most annoying are the ones where there's a
> prim or avatar behind you, but not quite in the way of the camera,
> and the camera goes into this nasty feedback loop jumping into and
> out of the bounding box or something of the prim. Playing with the
> camera parameters just changes the rate, it doesn't get rid of it.
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